I got around some of the CT's shortcomings by building a custom platform for it and using a torque wrench for setting press-on force. Also, I normally manage it from a laptop so I'm not really constrained by the software. It is nice to not have to manage resistance with gearing and cadence.
Very clever use of a torque wrench! I just finished our local cyclocross series--first season racing cross, so I had to register as a Cat 4/5 and ride with kids who are half my age, many of whom are part of a local college cycling team. (There is a masters Cat 4/5 but it goes at the end of the day; and the morning Cat 123 Masters are blazing fast experienced racers). Aside from having to chase very young fast road racers who have not moved up yet into the higher categories of cross, it was about the most fun I've had on a bike in years. Next year, I will have to just suck up blowing off the better part of a Sunday waiting till 3 or 4pm to finish racing and ride with the older guys in the afternoon. It's bad enough enduring such a sufferfest without having to kill yourself just to avoid being lapped by a 21 year old.
It was very interesting to see the difference between trainer riding and this type of racing. The pacing of this type of race isn't always replicated or trained properly on my set up just doing a pre-set of intervals and trying to simulate resistance with gear changes. I wonder whether a random type program/race simulator might be better. We'll see this winter.
Speaking of Euro Truck simulator, in this game, there are several maps where you can play. You need to choose the map which you want to play. There are many rewards and money you can gain and use in the game to enter into different levels. Initially, you will not have money or anything to buy a truck, which is why you may be suggested to select quick job as a driver of a company and as you deliver the cargos from place to place, you will be able to get rewards and money with which you can buy different tracks available in the game store and start with your own business.
This is the basic concept of how the game works. The most important parameter to be considered to see in this kind of games is “mods”. Modding is the process of creating the required custom levels, objects and characters. ETS2 supports modding by providing blender tools, enables the mod community with tools targeting to match the requirements. Under
ETS 2 mods, There are various blender tools such as “EMPTY” object with a set of appropriate tool settings. It works as a root object and anything that is parented to it will become its content. This is an SCS root object. There are other such related terminologies like SCS game object which support the objects of MESH type. There are certain techniques that have to be considered when you work with mods. They are: Parts, variants, multi model-workflow and materials. To develop the ETS2 mods you can use the game archive provided and that is: scs_extractor archive.scs [output_path]
It is also possible to tweak your game configuration to achieve more controls for your game. This is done by advanced input configuration.
I am planning on buying the CycleOps Hammer as soon as it becomes available and loading some training simulations. I also cannot recommend riding a cross bike during the winter months enough even when temperatures are below freezing. There is a big difference being out in the cold and trying to average close to 20mph in the wind; and riding on grass or in the woods at the same workload at 12-15. It also is less risky with black ice and other winter road hazards.