Rolling Trials

Discussion in 'rec.sport.unicycling' started by HardcoreCokerRider, Jan 15, 2005.

  1. Now that the new sport I proposed has a name (thanks to John Foss) and
    has come far enough along (thanks to excellent and insightful input and
    advice from John Foss, Kris Holm, Brian MacKenzie, Ben Plotkin-Swing and
    others) who all seem to support the idea… I felt it was time that this
    new sport deserves a new thread with a better, more appropriate title!
    If you have come across this thread and haven’t already read the
    previous thread regarding the development of this sport, you may want to
    check that out. The link to the previous thread is:

    http://tinyurl.com/6j2yd

    Now on to more about Rolling Trials...

    This is what has been established so far for formally organized Rolling
    Trials competitions:

    1) You must compete in one of the following wheel size classes: 24”x3”,
    26”, 28”/29”, 36” or Unlimited (any combination of any acceptable size).

    2) You're allowed unlimited attempts.
    3) Hops are equivalent to dabs.
    4) Anything where the wheel can get air from its own momentum would not
    carry a dab (hop) penalty.
    5) If you clean (complete) the Section (or Line) with no dabs, you get a
    point.
    6) If you dab (hop), then you don’t make it and you don't get a point.

    7) The person who cleans (completes) the most Sections/Lines gets the
    most points and wins.

    These rules are essentially identical to Kris Holms’ unitrials rules,
    other than the wheel size classes and a hop being equal to a dab.

    The winner of a formally organized Rolling Trials competition is awarded
    3 Rating Points, 2nd place receives 2 Rating points, and 3rd place is
    awarded 1 Rating Point. Accumulate 10 points and you are a “Rated”
    Rolling Trials Competition rider/pilot.

    Now here’s some more info on my ideas for Rolling Trials - both formally
    organized competitions (the basic rules for which were summarized above)
    and the worldwide, independent “Database” competition (which I describe
    below).

    Rolling Trials tests riders’ ability to pedal their unicycle (24x3”
    wheel size or larger) through a variety of challenging terrain and over
    various obstacles. The sport was inspired by the ramps and obstacles
    typically found at skateparks and mountain bike parks. Rolling Trials
    competitors participating in the 24”x3”, 26” and 28”/29” classes are
    referred to as “riders,” while 36” class competitors are referred to as
    “pilots,” due to their speed capability, their ability to appear to
    “fly” up steep ramps and obstacles, and their ability to get air off
    jumps. Rolling Trials participants can compete (and get “rated”) in
    Rolling Trials in two different ways:

    1. By earning points from winning (or coming in 2nd or 3rd) at formally
    organized Rolling Trials competitions, or
    2. By earning points independently through submitting video proof and a
    sworn statement that you have cleaned (completed) an approved
    Section/Line with a difficulty rating of 6 or higher.

    _Rolling_Trials_Worldwide,_Independent_“Database”_Competition_

    The competition I’m calling the “Database Competition” right now (for
    lack of a better term until John Foss comes up with one :D), is
    essentially a worldwide, independent competition that enables riders to
    submit proposed Sections to the “Database” (an Internet-based database
    that stores info and photos of Sections/Lines worldwide, as well as
    videos of riders that have cleaned approved Sections/Lines), and keeps a
    running tab on how many riders have attempted each approved
    Section/Line, cleaned each approved Section/Line (and if cleaned, in how
    many attempts), and the rating of the riders that successfully cleaned
    the Sections/Lines. This database will store all relevant information
    about the Section/Line (where it’s located, its current difficulty
    rating, etc.), the riders that cleaned it (their age, rating, location,
    etc.) and will establish the worldwide “Database” champion. It is
    possible that the Rolling Trials champion (points leader) for organized
    competitions turns out to be the same as the worldwide Database
    champion, but that won’t necessarily be the case.

    A Section can either be an actual section of an MTB course or a stand
    alone obstacle that can be found in the existing landscape or one that
    has been built specifically for Rolling Trials. The line a rider/pilot
    would ride to complete a Section is usually:

    1. Easily discernable,
    2. Ridden once in a single direction, from the “entry point ” to the
    “exit point,” and
    3. Ridden frontward

    Sections usually consists of MTB and/or BMX style obstacles, such as:
    berms, teeter-totters, a wide variety of ramps and elevated platforms,
    tabletop jumps, box jumps, drop-offs, skinnnies, elevated skinnies, log
    piles, rock gardens, bridges and swinging bridges. A Section can consist
    of a single obstacle or it can consist of several obstacles laid out in
    sequence.

    “Lines” are typically found at skateparks, though they could also be
    found at MTB parks, in the existing landscape, or can be constructed
    specifically for Rolling Trials. A “Line” is the path (also referred to
    as a “line” – using a lowercase “l” for line, though) that a rider/pilot
    must ride over an obstacle in order to complete the Line (uppercase “L”)
    successfully and win the points. Lines include ramps, large jumps
    (quarter-pipe style jumps, launch jumps, tabletop jumps, and jumps with
    spines). A single obstacle can have several Lines, thus a rider/pilot
    may be able to successfully complete one Line of an obstacle, but be
    unable to complete another Line on that same obstacle. The line a
    rider/pilot would ride to complete a Line:

    1. May often not be immediately obvious just from looking at a picture
    of the obstacle – a picture of the obstacle with an arrow drawn
    depicting the Line is necessary.
    2. May require riding the obstacle in two directions, rather than a
    single direction. Riding up a ramp beyond the 10 ft. point (a line would
    be drawn across the ramp to mark the 10 ft. point in a competition) and
    then doing a 180 spin and riding back down, for example, could be one
    particular Line on that obstacle.
    3. May require backward riding (such as riding to the top of a straight
    ramp and coming to a momentary stall and then riding backward down the
    ramp (no sideward directional change). For Lines requiring the
    rider/pilot to change the direction of riding, the arrow will indicate
    the direction of riding (strictly frontward, frontward/backward… or even
    possibly frontward/backward/frontward – such as a line that required the
    rider/pilot to ride frontward up to the top of the ramp, come to a
    momentary stall, ride backward partially back down the ramp, and then do
    a 180 spin back to frontward in order to ride the rest of the way down
    the ramp frontward).

    -(continues below with next post)

    -


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  2. Here’s an example of a skatepark obstacle with several Lines:


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  3. _

    LINES:_

    1. _Up_&_Down:_ Ride straight up the ramp beyond the (imaginary) line
    extending from where the catwalk (ledge on top of the middle ramp) meets
    the ramp on the left (that is being ridden), then initiate a 180 spin at
    the top of the ramp (above the extended line) ride down the ramp and 12
    feet beyond the point where the bottom of the ramp meets the floor.
    2. _Halfway_up,_Backward_back_down:_ Ride halfway straight up the ramp,
    come to a momentary stall, and then pedal backward straight back down
    the ramp and 12 feet beyond the point where the bottom of the ramp meets
    the floor.
    3. _Straight_to_the_top,_Backward_back_down:_ Same as #2, only you have
    to ride all the way to the top of the ramp and backward all the way back
    down and 12 feet beyond the point where the bottom of the ramp meets the
    floor.
    4. _On_to_the_top_ledge_and_backward_back_down:_ Same as #3, only you
    have to ride straight up the ramp on to the top (flat) section and keep
    pedaling until the front of your tire comes within 6 inches from the
    barrier (fence wall) and then come to a momentary stall and then pedal
    backwards off the top of the ledge and backwards back down the ramp and
    12 feet beyond the point where the bottom of the ramp meets the floor.
    5. _Across_the_Catwalk:_ Ride up the ramp on the left, then turn
    sufficiently to (clear your pedals and) ride up on to the catwalk (ledge
    on top of the middle ramp), then ride across the catwalk and drop off
    the ledge on the other side to the ramp on the other side and ride back
    down that ramp 12 feet beyond the point where the bottom of the ramp
    meets the floor.

    Those are just a few of the many possible lines on the obstacle
    pictured… there are lots more.


    _DATABASE_DIFFICULTY_RATINGS:_

    10 =[/B] NEVER SUCCESSFULLY COMPLETED BY ANY OF THE TOP TEN RATED
    RIDERS/PILOTS & 1ST
    RIDER/PILOT TO COMPLETE
    *9.X =* COMPLETED BY FEWER THAN 10 RATED RIDERS/PILOTS (X = A NUMBER
    FROM 1 – 9
    AND DESIGNATES THE # OF RIDERS TO SUCCESSFULLY COMPLETE THE
    SECTION) 9.1 IS
    FOLLOWED BY THE NAME OF THE 1ST RIDER TO COMPLETE THE SECTION
    (FOR EXAMPLE:
    9.1 JFOSS WOULD MEAN JOHN FOSS EARNED 10 POINTS AS THE FIRST
    PERSON TO
    COMPLETE A 10 RATED SECTION. THE NEXT 9 RIDERS/PILOTS TO
    COMPLETE THAT
    SAME SECTION IN THE FUTURE WILL EARN 9 POINTS, AS IT IS EASIER
    TO COMPLETE A
    SECTION THAT YOU KNOW FOR SURE IS 100% DOABLE. ONCE 9 RIDERS
    COMPLETE THE
    SECTION, IT THEN BECOMES A LEVEL 8 DIFFICULTY SECTION, UNLESS
    IT CAN BE
    COMPLETED BY 5 OF THE TOP RIDERS IN 12 (OR FEWER) ATTEMPTS
    *8 =* ANY LEVEL 9 SECTION THAT IS COMPLETED BY 10 OR MORE RIDERS IN
    MORE THAN 12
    ATTEMPTS BECOMES A LEVEL 8 SECTION AND ANY SECTION IN WHICH
    THE AVERAGE
    # OF ATTEMPTS OF 5 OF THE TOP 10 RATED RIDERS/PILOTS IS
    GREATER THAN 12
    *7 =* AVERAGE # OF ATTEMPTS OF 5 OF THE TOP 10 RATED RIDERS/PILOTS:
    10 - 12
    *6 =* AVERAGE # OF ATTEMPTS OF 5 OF THE TOP 10 RATED RIDERS/PILOTS:
    7 - 9
    *5 =* AVERAGE # OF ATTEMPTS OF 5 OF THE TOP 10 RATED RIDERS/PILOTS:
    4 - 6
    *4 =* AVERAGE # OF ATTEMPTS OF 5 OF THE TOP 10 RATED RIDERS/PILOTS:
    1 - 3
    *3 =* 5 OF THE TOP 10 RATED RIDERS/PILOTS CAN COMPLETE THE SECTION 3
    TIMES IN 3
    ATTEMPTS.

    IN ORDER TO BE A RATED RIDER/PILOT, YOU MUST EARN A MINIMUM OF 20
    POINTS BY CLEANING SECTIONS THAT HAVE A DIFFICULTY RATING OF 6 OR HIGHER
    (YOU ARE AWARDED THE POINT VALUE OF THE SECTION/LINE IF YOU CLEAN IT) OR
    YOU MUST EARN YOUR RATING BY ACCUMULATING 10 POINTS THROUGH FORMALLY
    ORGANIZED ROLLING TRIALS COMPETITIONS.


    That's it for now...
    HCR


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  4. I'm attaching a couple more pictures of some obstacles from the ESPN
    skatepark in Philly where I rode my Coker (with the stock rim,
    unfortunately) briefly this past Thursday (just under an hour), but did
    have an amazing time! Leading up to my visit, almost everything went
    wrong. Without getting into a whole song and dance about what happened,
    I'll just say that I couldn't get my stock rim off because the bolt that
    holds the clamp on kept turning and it was impossible for me to stop the
    circular top of the bolt from spinning given the limited amount of tools
    that I had (I couldn't hold it tight enough with a needlenose plyers and
    I didn't have the vice grip type) and the local bike shop guy told me he
    needed 24 hrs to change the wheel for me! I think the design of those
    bolts is really lame and I'm going to replace them with the hex key type
    of bolts. In all fairness, I did let the bolts and clamps get rusted up
    pretty good due to my negligence (I didn't always wipe all the moisture
    of my Coker after coming in from a ride in the rain or snow... hey I use
    it constantly because I rely on it to get around here in NYC... and I'm
    a bit lazy sometimes!)... and there is a small notch that's supposed to
    grab to prevent it from spinning... but in my opinion, it's still
    designed quite poorly! Anyway, after loosening up the bolts and NOT
    being able to get them off, it was also almost impossible to tighten
    them properly, so I almost didn't get a chance to ride at all... not on
    my new Airfoil rim which I brought along and not even on my stock Coker
    rim. With enough time to get there to ride for almost an hour, I finally
    got my stock rim on decently tight so that I could use my Coker. Then it
    was a bit confusing to find the place inside this huge mall facility,
    but I finally got there and everyone who saw me there was extremely
    surprised to see my ride... and I heard the statement: "You gonna ride
    that in here, man?" repeatedly!

    With just my stock rim, I was pretty hesitant to try any major drops
    because I figured there would be a pretty good chance that I would taco
    the rim. I think I felt it flex pretty badly when I messed up hopping up
    a curb on it recently, which made me even more concerned. Nonetheless, I
    did want to at least attempt the "Coker across the Catwalk" line (Line
    #4 above) and a couple of others (at least partially... up to the point
    of the drop)! Having attempted the "Coker across the Catwalk" line 3
    times... I can definitely say that it is QUITE DIFFICULT. I anticipated
    it to be difficult, so I wasn't surprised. In one of my earlier posts
    entitled "How doable is this?" (http://tinyurl.com/5qan9) I stated I
    wanted to attempt it. I did get lots of encouragement and most of you
    guys thought I could pull it off... which I think I could, too, with a
    LOT more practice. I can tell you first hand, however, that when looking
    at a picture of something you've never tried before and thinking that it
    doesn't look all that difficult... until you actually go and try it...
    you really have no idea of the difficulty level! The ramp at the ESPN
    skatepark was probably a good two feet higher than the one I rode in NYC
    and a bit steeper... which made it a lot of fun to ride... but getting
    across that catwalk is a whole different ballgame! I believe it is 100%
    doable by a skilled rider, however. Although the rules haven't been
    completely formalized yet, I would propose that anyone who can pull that
    line off... especially on a Coker... (and prove it) automatically
    becomes a "rated" Rolling Trials rider/pilot. The two other Lines (on
    two different obstacles) that I attempted partially are attached below.
    The first ramp is the "Spine Jump" and the second one is the
    "Quarter-Pipe Style Launch Ramp with the Landing on Top and the Drop-off
    to the Straight Ramp." I'll describe the Lines in my next post. (By the
    way... I'm posting pictures and descriptions of "Lines" rather than
    "Sections" right now because "Sections" are easy to understand because
    of their similarity to unitrials "Sections"... but skatepark "Lines" are
    a newer concept and a bit more complicated to understand.)


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  5. I'm attaching a couple more pictures of some obstacles from the ESPN
    skatepark in Philly where I rode my Coker (with the stock rim,
    unfortunately) briefly this past Thursday (just under an hour), but did
    have an amazing time! Leading up to my visit, almost everything went
    wrong. Without getting into a whole song and dance about what happened,
    I'll just say that I couldn't get my stock rim off because the bolt that
    holds the clamp on kept turning and it was impossible for me to stop the
    circular top of the bolt from spinning given the limited amount of tools
    that I had (I couldn't hold it tight enough with a needlenose plyers and
    I didn't have the vice grip type) and the local bike shop guy told me he
    needed 24 hrs to change the wheel for me! I think the design of those
    bolts is really lame and I'm going to replace them with the hex key type
    of bolts. In all fairness, I did let the bolts and clamps get rusted up
    pretty good due to my negligence (I didn't always wipe all the moisture
    of my Coker after coming in from a ride in the rain or snow... hey I use
    it constantly because I rely on it to get around here in NYC... and I'm
    a bit lazy sometimes!)... and there is a small notch that's supposed to
    grab to prevent it from spinning... but in my opinion, it's still
    designed quite poorly! Anyway, after loosening up the bolts and NOT
    being able to get them off, it was also almost impossible to tighten
    them properly, so I almost didn't get a chance to ride at all... not on
    my new Airfoil rim which I brought along and not even on my stock Coker
    rim. With enough time to get there to ride for almost an hour, I finally
    got my stock rim on decently tight so that I could use my Coker. Then it
    was a bit confusing to find the place inside this huge mall facility,
    but I finally got there and everyone who saw me there was extremely
    surprised to see my ride... and I heard the statement: "You gonna ride
    that in here, man?" repeatedly!

    With just my stock rim, I was pretty hesitant to try any major drops
    because I figured there would be a pretty good chance that I would taco
    the rim. I think I felt it flex pretty badly when I messed up hopping up
    a curb on it recently, which made me even more concerned. Nonetheless, I
    did want to at least attempt the "Coker across the Catwalk" line (Line
    #4 above) and a couple of others (at least partially... up to the point
    of the drop)! Having attempted the "Coker across the Catwalk" line 3
    times... I can definitely say that it is QUITE DIFFICULT. I anticipated
    it to be difficult, so I wasn't surprised. In one of my earlier posts
    entitled "How doable is this?" (http://tinyurl.com/5qan9) I stated I
    wanted to attempt it. I did get lots of encouragement and most of you
    guys thought I could pull it off... which I think I could, too... with a
    LOT more practice (if my knees don't buckle). I can tell you first hand,
    however, that when looking at a picture of something you've never tried
    before and thinking that it doesn't look all that difficult... until you
    actually go and try it... you really have no idea of the difficulty
    level! The ramp at the ESPN skatepark was probably a good two feet
    higher than the one I rode in NYC and a bit steeper... which made it a
    lot of fun to ride... but getting across that catwalk is a whole
    different ballgame! I believe it is 100% doable by a skilled rider,
    however. Although the rules haven't been completely formalized yet, I
    would propose that anyone who can pull that line off... especially on a
    Coker... (and prove it) automatically becomes a "rated" Rolling Trials
    rider/pilot. The two other Lines (on two different obstacles) that I
    attempted partially are attached below. The first ramp is the "Spine
    Jump" and the second one is the "Quarter-Pipe Style Launch Ramp with the
    Landing on Top and the Drop-off to the Straight Ramp." I'll describe the
    Lines in my next post. (By the way... I'm posting pictures and
    descriptions of "Lines" rather than "Sections" right now because
    "Sections" are easy to understand because of their similarity to
    unitrials "Sections"... but skatepark "Lines" are a newer concept and a
    bit more complicated to understand.)


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  6. _Two_Lines_for_the_\"Spine_Jump\"_pictured_above_(the_middle_ramp_in_the_picture):_


    1. Ride straight up the Spine Jump onto the top of the Spine, then drop
    down the other side of the ramp and ride 12 feet beyond the jump.

    2. Ride straight up the Spine Jump on the far right-hand side and get a
    small amount of air over the spine. Perfom an aerial 90 degree pivot
    turn and land on the top of the Spine, with your wheel now perpindicular
    to it's direction during your run-up and launch. Next, pedal along the
    top of the spine to the far left-side of the ramp, then do a 90 degree
    pivot turn and drop down the other side of the ramp and ride 12 feet
    beyond the jump.

    I only attempted Line #1... and only partially because I didn't want to
    risk tacoing my stock rim. I made it up onto the spine several times,
    but jumped off at that point rather than completing the Line. Once I get
    my Airfoil rim installed, I'll go back and attempt to clean (complete)
    that line... though I have to tell you that this Line is a lot scarier
    than it looks!

    All you skilled PA riders (like TheObieOne3226 & shadowuni) should be at
    this local Hotspot, cleaning these (and other) lines!!! You guys are a
    lot younger than I am and your bones will heal a lot faster :D

    Now on to the next line (pictured below and described in the following
    post)...


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  7. _Line_#1__for_the_Quarter-Pipe_Style_Launch_Ramp_with_the_Landing_on_Top_(pictured_above)_


    This one may be the easiest of the all...

    1. Ride straight up the launch ramp to the landing on top, then drop off
    the landing onto the straight ramp below and ride down the straight ramp
    and 12 feet beyond where the straight ramp meets the floor.

    Simple as that!

    In order to encourage highly skilled Coker riders to get involved in the
    new sport of Rolling Trials (and to stimulate the development of highly
    skilled Coker-class Rolling Trials pilots), I've come up with an idea
    for a contest. Clean (complete) all four lines ("Coker across the
    Catwalk," "The 2 Spine Jump Lines" and the one described in this post
    within 6 months from now (on a Coker) and I'll buy you a Stock Coker!
    This contest is officially started... so get to the X Games skatepark in
    Philly with a Coker ASAP... and make me buy you one!!!


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  8. Klaas Bil

    Klaas Bil Guest

    On Sat, 15 Jan 2005 17:26:05 -0600, "HardcoreCokerRider" wrote:

    >4) Anything where the wheel can get air from its own momentum would not
    >carry a dab (hop) penalty.


    Suggest you replace "can get air" with "gets air". Otherwise, this
    rule would allow regular hopping at any place where the wheel just CAN
    get air from its own momentum.

    Klaas Bil - Newsgroup Addict
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  9. HardcoreCokerRider wrote:
    > * Rolling Trials competitors participating in the 24”x3”, 26” and
    > 28”/29” classes are referred to as “riders,” while 36” class
    > competitors are referred to as “pilots,” due to their speed
    > capability, their ability to appear to “fly” up steep ramps and
    > obstacles, and their ability to get air off jumps. [/I] *



    Good up until you make this distinction - in an effort to give more
    honor to someone that rides your preferred wheel type.
    Even that omits the fact that the entire "sport" centers around the fact
    that someone on a Coker can`t hop worth a damn. ;)


    Nonetheless, I like the spirit:
    If you can`t beat `em, create a new sport. :)


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  10. fexnix

    fexnix Guest

  11. ChangingLINKS.com wrote:
    > *Good up until you make this distinction - in an effort to give more
    > honor to someone that rides your preferred wheel type.
    > *


    I had a feeling some of the riders of smaller wheels might take offense
    to my referring to Coker riders as "pilots" in this sport, but I do
    believe the Coker (36") class will be similar to the "heavy weight"
    class in boxing, in that it usually attracts the greatest amount of
    spectators (but I could be wrong, of course). In any case if many of you
    feel the same way, I can either:

    1. Forget about referring to Coker (36") riders as pilots, or
    2. Refer to all riders in this sport as pilots, or
    3. Not worry about offending you (or the others) who don't ride Cokers
    and leave the terminology as is.

    What do you guys think?

    ChangingLINKS.com wrote:
    > *Even that omits the fact that the entire "sport" centers around the
    > fact that someone on a Coker can`t hop worth a damn. ;)
    > *


    The entire "sport" does not omit the fact that hopping is not allowed...
    the fact that hopping is not allowed is clearly stated in the rules. No
    hopping was the first rule to be established for the sport and the rule
    that obviously laid the foundation for the sport. Rolling is the essence
    of this sport... which is designed to test your riding ability, not your
    hopping ability! If you're really stuck on participating in just those
    sports that require hopping, however, then I suggest you stay with
    regular Trials... or go get a Pogo Stick! By the way, although "hopping'
    is not permitted in Rolling Trials... that doesn't mean people on Cokers
    can't hop... I've already seen Brian MacKenzie do some amazing hopping
    on his Coker... and my Coker hopping is coming along pretty nicely,
    too.


    ChangingLINKS.com wrote:
    > *Nonetheless, I like the spirit:
    > If you can`t beat `em, create a new sport. :)*


    Actually, I established Rolling Trials because I think it's a really
    cool idea that a lot of unicyclists would enjoy and that would enrich
    the sport, possibly help expand the sport, and simply add another fun
    form of competition.... NOT because I couldn't "beat 'em." Once this
    sport picks up some momentum and attracts a good amount of participants,
    I don't even think I'll be a top contender!




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  12. fexnix wrote:
    > *Why does it have to be 24x3 as the smallest tyre. Does this mean I
    > can´t do this new sport with my 24x2.6 Uni ? *


    Once the 24x3 size became allowable, I was concerned that there would be
    other 24" sizes that might want to compete, too. I am seriously
    considering making any 24" sized wheel the minimum class size for
    Rolling Trials. What do you think? I am concerned about having too many
    classes, though, which is one of the reasons why 28"/29" is a single
    class (also because they are very close in size). Perhaps all 24" wheel
    sizes and 26" wheel sizes should be a single class (24"/26")... or do
    you think the (relatively small difference) in wheel size would make the
    competition too uneven if we combined those wheel sizes into a single
    class (24"/26"). Let me know your thoughts...
    Thanks,
    HCR




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  13. This is like people riding mountain bikes complaining that they cannot
    compete in the tour de france because their equipmant isn't suitable.

    By allowing smaller and smaller wheels into this type of event, you are
    diminishing the goals of what the even was set up to be in the first
    place.

    A fast paced sport that would have people flying around banked turns and
    up ramps that simply would not be feasible with a smaller, low momentum
    wheel.

    Simply put, this event would be much more to 29's + and I think the
    event should stay at those wheel dimensions

    A 24" wheel size would be much more suited for a MUni race

    A whole new spin on unicycle events, really. I love it!


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  14. Brian MacKenzie wrote:
    > *This is like people riding mountain bikes complaining that they
    > cannot compete in the tour de france because their equipmant isn't
    > suitable.
    >
    > By allowing smaller and smaller wheels into this type of event, you
    > are diminishing the goals of what the event was set up to be in the
    > first place.
    >
    > A fast paced sport that would have people flying around banked turns
    > and up ramps that simply would not be feasible with a smaller, low
    > momentum wheel.
    >
    > Simply put, this event would be much more to 29's + and I think the
    > event should stay at those wheel dimensions
    >
    > A 24" wheel size would be much more suited for a MUni race
    >
    > A whole new spin on unicycle events, really. I love it! *


    Thanks a lot for your input, Brian. My initial thoughts/intuition
    regarding wheel size were exactly the same as yours... 29"+, but then
    other members made the argument that allowing the smaller size wheel
    unis would make the sport a lot more inclusive, that the smaller wheel
    riders would still have a lot of fun riding these types of obstacles and
    competing in this sort of competition (though I don't think they'd be
    able to clean all the Sections/Lines that a Coker rider/pilot could),
    and the sport would grow faster due to the larger number of
    participants. Thus the debate goes something like this:

    Allow 29" and 36" classes (maybe even higher if geared uni's become
    widely available), but nothing smaller. This will keep the sport "fast
    and furious" the way it was intended!

    - OR -

    Allow smaller wheel sizes (smallest being 24" or possibly 26") which
    won't be able to attempt to clean all the Sections/Lines, but they'll
    still have fun (even if it isn't quite as exciting to watch), and it
    will help attract larger numbers of riders to the sport... and the
    smaller wheel size classes could be seen as a "training" class for the
    29" and 36" classes.

    I'd love to get some more opinions, so please let me know what you think
    the smallest wheel size class should be for Rolling Trials...

    Thanks, HCR




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  15. HardcoreCokerRider wrote:
    > *
    >
    > Allow smaller wheel sizes (smallest being 24" or possibly 26")
    >
    > *



    I don't think so Tim, if the smaller wheel type is adopted, it couldn't
    have that distiction. 24 and 26 are both 'small wheels' and riders who
    ride those would realistically be faster on what they are used to riding
    on.


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    YOU NEED TO BE ON THE LIST I SUBMIT ON JAN 30 IN ORDER TO COME, PLEASE
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  16. Brian MacKenzie wrote:
    > *I don't think so Tim, if the smaller wheel type is adopted, it
    > couldn't have that distiction. 24 and 26 are both 'small wheels' and
    > riders who ride those would realistically be faster on what they are
    > used to riding on. *


    Huh? (-or in Canadian:- Ay?) Did Tim pose a question? If so, what's
    Tim's forum name? What distinction? I'm a little bit confused by your
    response. Perhaps you could expand upon your thoughts and clarify a
    bit... Also, I had seen in my earlier thread (New Uni Event) that you
    seemed to have agreed with Ben Plotkin-Swing about including the 24x3
    wheel size in the sport. I have mixed feelings due to the reasons I
    stated above (the debate), but I tend to be leaning toward my original
    thinking of 29"+ size, which you seem to be favoring more recently. I
    can be persuaded either way, though, so please HELP ME! What are your
    current thoughts? All opinions are appreciated!




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  17. HardcoreCokerRider wrote:
    > *Huh? (-or in Canadian:- Ay?) Did Tim pose a question? If
    > so, what's Tim's forum name? *



    From Home improvment with Tim Allen. That show coined the phrase, and
    made it acceptable to say, 'I don't think so Tim,' whatever the person's
    name was :)


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    'Ray's Indoor Mountainbike Park' (http://www.raysmtb.com)! Click 'here'
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    YOU NEED TO BE ON THE LIST I SUBMIT ON JAN 30 IN ORDER TO COME, PLEASE
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    Canadian Premiere is at UWO, London Ontario, Feb 27th. Group MUni rides
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  18. HardcoreCokerRider wrote:
    > *Also, I had seen in my earlier thread (New Uni Event) that you seemed
    > to have agreed with Ben Plotkin-Swing about including the 24x3 wheel
    > size in the sport. *



    But that then turned in to why can't 2.6's be in? I think the wheel
    size needs to be the determining factor for classes, not the tire size


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    TWNR World Premiere Party Feb 19 in Cleveland at
    'Ray's Indoor Mountainbike Park' (http://www.raysmtb.com)! Click 'here'
    (http://tinyurl.com/5qnwb) for more info
    YOU NEED TO BE ON THE LIST I SUBMIT ON JAN 30 IN ORDER TO COME, PLEASE
    EMAIL ME AT BRIANANDLEEANNE (AT) SYMPATICO.CA

    Canadian Premiere is at UWO, London Ontario, Feb 27th. Group MUni rides
    planned!


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  19. Murde Mental

    Murde Mental Guest

    honestly... I would much rather see Cokering go into a more race-ish
    type of sport...you know..like two tracks...one rider against the
    other.... just fast racing action


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  20. fexnix wrote:
    > *Why does it have to be 24x3 as the smallest tyre. Does this mean I
    > can´t do this new sport with my 24x2.6 Uni ? *



    The Rolling Trials wheel size classes have been updated. The approved
    wheel size (any tire size is acceptable) classes are now:

    - 24"/26" (you can use any combination of 24" and 26" wheel uni's w/any
    combination of tires)
    - 28"/29" (you can use any combination of 28" and 29" wheel uni's w/any
    combination of tires)
    - 36" (you can use a 36" wheel uni with any tire you want out of the
    vast selection :D)
    - Unlimited Class (you can use any combination of any of the above wheel
    size uni's)
    - Geared Classes (geared classes aren't approved yet, but they may be
    sometime in the future!)

    I am now fairly confident that the Classes are how they should be and
    won't change much in the future.

    You're all set to compete with your current equipment in the 24"/26"
    Class or the Unlimited Class, fexnix!




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