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New Uni Event...

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rec.sport.unicycling
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9 January 2005
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15 January 2005
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HardcoreCokerRider
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  1. johnfoss said:

    *I did not read all the above so excuse me if I'm repeating something
    that was already suggested.

    I don't like the 3-hops idea because then you are very close to
    regular Trials. Call it Rolling Trials and then allowing sets of 3
    hops kind of defeats the purpose.
    *

    The idea of allowing -sets- of 3-hops was dropped. The most recent ideas
    regarding hops (prior to the idea of treating them like dabs) are as
    follows:

    - All rolling hops are allowable.
    - Regarding static (stationary) hops: a maximum of 3-hops per Section
    is allowed.

    The dab idea is interesting, but I was thinking of a simple way to limit
    hops and prevent them from becoming the dominant method of completing a
    Section (which I don't think would be even possible for most Coker-class
    Ridable Trials courses... but like I've said previously, I'd like the
    rules to work equally well for all wheel size classes). As long as
    rolling is the predominant method for completing a Section, I personally
    wouldn't mind seeing riders use a hop or two (or three, which would be
    the maximum per Section) for balance or whatever (without penalty). It
    could make the event more competitive and would still ensure that
    rolling was the primary and dominant method. On the other hand, if more
    people like the dab idea (for static hops only) for the sake of
    consistency with unlimited Trials, or for whatever reason, then I
    wouldn't mind that being the rule, either. Please voice your opinions. A
    running tab would be great. Vote for either:

    3-hops Maximum Allowed per Section

    - OR -

    Dab rule

    Thanks for your help,
    HCR

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  2. GILD said:

    *as far as my (mainly TV originated) knowledge of trials go, 'DABS'
    describes the act of taking your foot briefly off the pedals to
    restore balance by 'dabbing' it on the ground
    since this isn't quite in the spirit of the endeavour, they are
    counted and used (against u) in the scoring system*

    True, but I think with uni trials (at least) the "dab" has evolved a bit
    to not just be foot-related. For example, if you're on an outdoor trials
    course in Moab which has you hopping up a very steep rock face, and you
    extend your hand onto that rock face to keep your balance, you've
    dabbed.

    But for this discussion, I think the point is that treating a hop as a
    dab equals a "penalty point reduction" versus a full DQ. He who gets
    through a section with the least dabs wins.

    Experts correct me...I might be wrong. Most of my dabs tend to be with
    my face, not feet or hands. 🙂

    --
    tomblackwood - Registered Nurtz

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  3. I like the 3-hop max/Section rule better because it allows for an
    accidental hop or a balance hop/correction hop without penalty, but
    effectively prevents hopping from being the primary method for
    completing a Section because no single Section can be completed in 3
    hops. The concern that I am anticipating from some forum members,
    however, is:

    What if a rider rolls the majority of the obstacle and then uses his/her
    3 hops to clear the most difficult part of the Section?

    My answer to that question is:

    I don't think that is too likely based on properly designing the Rolling
    Trials course, but that concern could be addressed by extending the
    3-hop max/Section rule such that...

    The 3 allowable hops can NOT be used for the express purpose of
    progressing through the course... in other words, 3 linear hops in the
    direction toward the "exit line" is prohibited.

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  4. markf said:

    *not that you could trials style hop on a coker anyway*

    ha ha ha

    --
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  5. HardcoreCokerRider said:

    *The 3 allowable hops can NOT be used for the express purpose of
    progressing through the course... in other words, 3 linear hops in the
    direction toward the "exit line" is prohibited. *

    I would also add that a hop can NOT be used specifically to clear part
    of a Section that consists of an obstacle, such as a log pile or
    something that is intended to be rolled. Thus you would be DQed for
    attempting to hop over (or even on to) a log pile, rather than roll over
    it. Basically the 3-Hops/Section rule is there just to allow for an
    occasional (less than 3 per Section, obviously) balance hop or
    correction hop, without penalty.

    If we can get some rules finalized, we may be able to hold the first
    annual Rolling Trials competition the day of Brian's release/ride party
    at Rays ... so let me know your thoughts.

    --
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  6. HardcoreCokerRider said:

    * ... so let me know your thoughts.
    *

    I think that there are too many stipulations about what constitutes
    hops, and how many hops, etc...

    I would suggest: Rolling hops are permitted. (as they also take
    careful planning, not just hopping around until you are ready to go, the
    part of trials that takes the most away from the actual trials event)

    Especially on a course such as this, you would need to use skill and
    calculation to include hops into your line (we all know how easy it is
    to not hop in time and just smash into something!)

    And that's all there should be about hops. IMHO

    --
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  7. HardcoreCokerRider said:

    *I would also add that a hop can NOT be used specifically to clear
    part of a Section that consists of an obstacle, such as a log pile or
    something that is intended to be rolled.... Basically the
    3-Hops/Section rule is there just to allow for an occasional (less
    than 3 per Section, obviously) balance hop or correction hop, without
    penalty. *


    Now you're making it much more complicated. Call me a purist, but if
    you really want rolling trials, it should be primarily rolling that gets
    you through it. With the above you are allowing three static hops, plus
    an unlimited amount of rolling hops. A careful rider can probably turn
    most needed hops into rolling hops, so he gets all he needs. I still
    think all hops should be dabs.

    But perhaps it should depend on the nature of the course, or line. Some
    will undoubtedly be much easier to roll than others. Though it will keep
    things complicated, you could put a sign at the beginning of each line
    listing the number of hops (of any kind) allowed.

    There will still be some difficulty in the hop-detection department. Did
    the rider hop, or did he just un-weight the cycle to get over that big
    bump? It could be hard to tell.

    Quoted message said:

    *If we can get some rules finalized, we may be able to hold the first
    annual Rolling Trials competition the day of Brian's release/ride
    party at Rays. *


    Don't worry about finalizing the rules. The best way to develop your
    rules is to try them out and then be willing to make changes. Go for it!
    Wish I could be there.

    --
    johnfoss - Walkin' on the edge

    John Foss, the Uni-Cyclone
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  8. If you allowed rollling hops, and included a penalty for time, perhaps
    either based on a agreed upon time for that obstacle, or maybe even
    based on the fastest rider of that obstacle.

    That way, rolling hops could get you past an obstacle, but speed would
    be your true ally

    --
    Brian MacKenzie - LAN Solo

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  9. Forgive me for being stupid,but: it sounds just like muni except with
    no hopping aloud. 😕

    --
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  10. forrestunifreak said:

    *Forgive me for being stupid,but: it sounds just like muni except
    with no hopping aloud. 😕 *

    Kinda like how a trials event is like hopping outside without the angry
    pedestrians?

    --
    Brian MacKenzie - LAN Solo

    Forthcoming DVD
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    'Unicycle Product Reviews'
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    *113* reviews on *75* products, never make an uninformed purchase again!

    TWNR World Premiere Party Feb 19 in Cleveland at
    'Ray's Indoor Mountainbike Park' (http://www.raysmtb.com)! Click 'here'
    (http://tinyurl.com/5qnwb) for more info
    YOU NEED TO BE ON THE LIST I SUBMIT ON JAN 30 IN ORDER TO COME, PLEASE
    EMAIL ME AT BRIANANDLEEANNE (AT) SYMPATICO.CA

    Canadian Premiere is at UWO, London Ontario, Feb 27th. Group MUni rides
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  11. Quoted message said:

    -Originally posted by GILD-
    *is it feasible to treat hops in the same way 'dabs' are treated in
    other trials events? *

    It seems like this might be a very good idea, GILD. I'd love to hear
    more details about how this works... is it simply that a specified
    number of points are subtracted each time a hand or foot touches the
    ground, a wall, or other surface? How many points are subtracted? Thank
    you very much for bringing up this excellent idea.

    Quoted message said:

    -Originally posted by johnfoss-
    *Now you're making it much more complicated. Call me a purist, but if
    you really want rolling trials, it should be primarily rolling that
    gets you through it. With the above you are allowing three static
    hops, plus an unlimited amount of rolling hops. A careful rider can
    probably turn most needed hops into rolling hops, so he gets all the
    hops he needs. *

    I think you're right... for the most part. I agree that the 3-hop rule
    is getting too complicated. I don't see how any rider could "turn needed
    hops into rolling hops" in any useful way at all, though... especially
    if a rolling hop requires a full pedal revolution in between hops and
    can not be initiated from a stationary position (which I imagine would
    be the basic requirement for a hop to be considered a "rolling hop"😉.
    Thus in my opinion, rolling hops should be allowable (which would also
    make incidental air derived from jumps, steep ramps, log piles, or other
    obstacles a non-factor) and static hops should be treated using the dab
    system. I really think this seems to make the most sense. Let me know
    what you guys think:

    * Rolling hops allowed
    * Static hops treated using the dab system

    The only caveat I would add to that is, a rider can NOT attempt to
    complete the majority of a Section by hopping and accepting the dab
    penalty... OR... the dab penalty must to be structured so that if a
    rider did complete the Section by hopping, the penalty would be equal to
    or greater than the points for completing that Section, thus no rider
    would ever attempt to complete a Section by hopping.

    Quoted message said:

    -Originally posted by johnfoss-
    *Don't worry about finalizing the rules. The best way to develop your
    rules is to try them out and then be willing to make changes. Go for
    it! Wish I could be there.*

    That's good advice, John (regarding the rules)... I just want to have a
    decent foundation. I wish you could be there, too... that would have
    been awesome, but I'm sure there will be more events to follow.

    Quoted message said:

    -Originally posted by Brian MacKenzie-
    *If you allowed rollling hops, and included a penalty for time,
    perhaps either based on a agreed upon time for that obstacle, or maybe
    even based on the fastest rider of that obstacle.

    That way, rolling hops could get you past an obstacle, but speed would
    be your true ally.*

    That's an interesting idea, but I think adding speed changes the event
    too much. Just completing the obstacle will be extremely difficult (for
    many Sections) and I want that to remain the sole challenge. Your idea
    reminds me of a comparison, though. I saw a show on speed rock climbing,
    so to me your idea is to Rolling Trials like Speed Rock Climbing is to
    regular rock climbing. Your idea could definitely be another event. At
    this point, I want to concentrate on further developing Rolling Trials
    before moving on to other types of events, though.

    --
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  12. HardcoreCokerRider said:

    *I'd love to hear more details about how this works... is it simply
    that a specified number of points are subtracted each time a hand or
    foot touches the ground, a wall, or other surface? How many points are
    subtracted?
    *


    this is where people with more information and experience of the trials
    scene needs to step up as i'm afraid i quite simply do not know the
    finer, technical details
    as i understand the system, it 'allows' dabs to add to the general flow
    of the event but penalises it sufficiently to ensure that no rider can
    afford to 'plan' on 'using' a dabHardcoreCokerRider wrote:*I saw a show on speed rock

    Quoted message said:

    climbing *


    which, while great fun to do, is simmilarly entertaining as
    speed-ballet

    or a good derailing...

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  13. HardcoreCokerRider said:

    *It seems like this might be a very good idea, GILD. I'd love to hear
    more details about how this works... is it simply that a specified
    number of points are subtracted each time a hand or foot touches the
    ground, a wall, or other surface? How many points are subtracted?*


    In regular bike trials (old unicycle trials), points for dabs are
    *added*. The goal is toe end up with the lowest score possible. This
    assumes you attempt all sections, and accept the maximum of 5 points for
    the ones you couldn't complete, or on which you get too many dabs.
    Maximum score per section is 5.

    But the newer form of Unicycle Trials dosn't use dabs. Each section has
    a point value, and you either get the points or you don't, after as many
    tries as it takes you to make it through. This method is more popular
    becuse it's much less complicated to judge. The main work (other than
    setting up the course and marking all the sections) is determining the
    score value of each section.

    Quoted message said:

    *I don't see how any rider could "turn needed hops into rolling hops"
    in any useful way at all, though... especially if a rolling hop
    requires a full pedal revolution in between hops and can not be
    initiated from a stationary position (which I imagine would be the
    basic requirement for a hop to be considered a "rolling hop"😉.
    *

    All this stuff on conditional types of hops will require a trained judge
    on every section, to determine what types of hops were done. If rolling
    hops are allowed, but a section is build in such a way where you need to
    hop twice with less than a Coker wheel's circumference between them
    (this is over 10', you can't rolling-hop both of them.

    So what defines a rolling hop? You have to have a real specific
    definition to be able to make a distinction in competition. My approach
    is that it's hard enough to judge a hop vs. a not-hop, so all hops
    should be treated alike.

    Riding off a ramp or jump is not a hop. Including such shapes will
    require further definition of what constitutes a hop, in that you can
    ride over the jump and get minimal air, or you can push yourself at it
    harder and launch, and get much bigger air. But to keep it simple, I'll
    suggest anything where the wheel can get air from its own momentum would
    not carry a hop penalty, as long as the rider rolls it.

    Your best bet is to go out and experiement with a group of riders and a
    set of obstacles. See all the different ways "rolling hop," "static hop"
    and other things you might have to judge can be interpreted by various
    riders, depending on the problem they're trying to solve.

    You remember the evolutionary process of developing our sumo rules? Same
    thing. You play the game, and modify the rules as you go to keep the
    game working the way you want it.

    For those of you that don't know, the rules we have used at the informal
    Unicycle Sumo competitions at Unicons IX, X and XI were developed with
    Andy's help. This process took place in the late 1980s at an elementary
    school near Andy's house on Long Island. Bradley Bradley and I came to
    him, because he was not yet old enough to drive.

    So Sumo rules like not pulling on clothes, and staying on for 3 seconds,
    developed from actual game experience, torn clothes, and arguments about
    who stayed on.

    --
    johnfoss - Walkin' on the edge

    John Foss, the Uni-Cyclone
    "jfoss" at "unicycling.com" -- www.unicycling.com

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  14. johnfoss said:

    *But the newer form of Unicycle Trials dosn't use dabs. Each section
    has a point value, and you either get the points or you don't, after
    as many tries as it takes you to make it through. This method is more
    popular becuse it's much less complicated to judge. The main work
    (other than setting up the course and marking all the sections) is
    determining the score value of each section.*

    In the newer form of Unicycle Trials, what happens if a rider touches a
    surface with their hand or foot? No penalty? Is it cause for DQ? It
    wouldn't make much sense if one rider could touch their hand or foot on
    the surface and score just as well as the rider who doesn't! Also, how
    is the score value of each section determined?

    Quoted message said:

    -Originally posted by johnfoss-*
    But to keep it simple, I'll suggest anything where the wheel can get
    air from its own momentum would not carry a hop penalty, as long as
    the rider rolls it.*

    I agree with that 100%. Now we're getting somewhere! This is what I
    think works best so far:

    - 3 attempts to complete a Section
    - All hops (rolling or static) are treated the same - as dabs
    - Anything where the wheel can get air from its own momentum would not
    carry a hop penalty

    Thank you very much John... You have been instrumental in the
    development of the rules for this new sport (and you came up with the
    name, too)!

    johnfoss said:

    *Your best bet is to go out and experiement with a group of riders and
    a set of obstacles. See all the different ways "rolling hop," "static
    hop" and other things you might have to judge can be interpreted by
    various riders, depending on the problem they're trying to solve.

    You remember the evolutionary process of developing our sumo rules?
    Same thing. You play the game, and modify the rules as you go to keep
    the game working the way you want it.

    For those of you that don't know, the rules we have used at the
    informal Unicycle Sumo competitions at Unicons IX, X and XI were
    developed with Andy's help. This process took place in the late 1980s
    at an elementary school near Andy's house on Long Island. Bradley
    Bradley and I came to him, because he was not yet old enough to
    drive.

    So Sumo rules like not pulling on clothes, and staying on for 3
    seconds, developed from actual game experience, torn clothes, and
    arguments about who stayed on.*

    Thanks for some more good advice... that is exactly what I intend to do.
    I remember the Sumo days at the elementary school fondly... that was a
    lot of fun 😄 and now that you mention it... you are exactly right about
    how we developed the rules! I suppose that experience gave me somewhat
    of a foundation to use in trying to develop this new sport. Then and
    now, I couldn't do it nearly as well without your insightful input.
    Thanks, again.

    --
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  15. GILD said:

    * to ensure that no rider can afford to 'plan' on 'using' a dab

    *

    you forget about strato-dabs.

    the dab system is used in order to allow for more difficult lines and
    for more accurately testing a rider's skill. why should a rider who
    could potentially clear a line with a few dabs be given the same score
    as a rider who could never complete it with unlimited dabs? the sport
    would not be very accessible if new riders were unable to accumulate any
    points in a competition.

    in my opinion the dab system is vastly inferior to the u-system.

    except for hops (which someone mentioned earlier) i cant see any need to
    have dabs set up in the rules. with the lines that you propose, i cant
    see a situation where someone could step off and remount.

    furthermore, since hopping is more difficult and less useful on a coker
    (than a 20"😉 i dont see why they should be penalized.

    my concern with this competition is that i imagine that many riders
    would successfully clear everything. since you dont allow hopping, it
    seems that many, more challenging lines are ommitted.

    edit: my favorite sumo rule is that an athlete is disqualified if his
    diaper thingy is pulled off.

    --
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  16. Hi,

    Having a form of rolling trials as an event could be a really fun thing
    to consider- definately a fun thing to experiment with at a MUni
    weekend.

    A lot of the ideas that are mentioned in this thread are very similar to
    the ideas that got tossed around when the original unitrials rules were
    being developed. The first events counted the number of falls,
    subsequent events adopted the biketrials format of counting dabs, and
    since then it's evolved to it's present format.

    Personally I think that the best rules for an event are the simplest
    rules that require the least number of judgement calls and the least
    amount of training required for judges (because sometimes judges can be
    non-riders).

    This is the beauty of the current unitrials format, which was inspired
    by bouldering competition rules and is increasingly being referred to as
    "freetrials" by the cycling community at large.

    In the current rules, the approach is really simple. The organizers
    set out a collection of sections (obstacles), collectively referred to
    as the course. The rules are:
    1) you're allowed unlimited attemps
    2) there's no restriction on techniques
    3) you make it with no dabs and you get a point;
    5) if you don't make it you don't get a point.
    6) the person who rides the most sections (gets the most points) wins.

    That's it. All of these rules are objective, simple and easy to to
    enforce. I think that's the key to success with rules.

    The unitrials rules formerly included the requirment to assign point
    values to each section corresponding to their difficulty, with reference
    to the U-system for rating difficulty in trials. However, the problem
    with this is that it's subjective, it adds a level of complexity, and it
    requires experience by the course setter to ensure it's done well.
    Additionally, as long as everyone has plenty of time to attempt all
    sections, it doesn't matter what the difficulty ratings were- the person
    who rides the most sections still wins! In other words, as long as
    there aren't too many sections, difficulty ratings are completely
    irrelevant for ranking competitors.

    Secondly, counting hops, or dabs, sounds simple until you actually try
    to do it in the chaos of a competition where you have 25 sections and
    there are people running all over the place and far too few judges. It
    can be done but it's confusing and errors inevitably happen.

    Regarding hopping in trials:

    While much of trials requires hopping techniques, you can't say that
    trials is dominantly any kind of technique. In fact, the sign of a
    well-designed trials course is that the course designer designs section
    requiring all types of techniques, including both rolling and hopping.
    If trials courses are dominated by hopping, it's just because this type
    of section is a lot easier to make.

    So in sum I think rolling trials could be a great idea but I think you
    could organize it with exactly the same rules as conventional unitrials,
    and just add the one technique restriction of no hopping allowed. In
    other words, hopping constitutes a dab. Since no dabs are allowed, you
    would just have to try again.

    Kris

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  17. danger_uni said:

    The rules are:
    1) you're allowed unlimited attemps
    2) there's no restriction on techniques
    3) you make it with no dabs and you get a point;
    5) if you don't make it you don't get a point.
    6) the person who rides the most sections (gets the most points) wins.

    Is there a rule #4 about what happens when you do make dabs?

    Klaas Bil - Newsgroup Addict
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  18. what is a dab?

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  19. TheoELind said:

    *what is a dab? *

    The rules I summarized were really simplified. The complete rules are
    at www.krisholm.com/freetrials.

    "Dab" is a term to describe when any part of your body touches the
    ground, such as falling off (obviously), putting one foot down, putting
    a hand down for balance, leaning against something with your leg, etc.
    Basically only your pedal, bearing housing, cranks and tire are allowed
    to touch the ground- everything else constitutes a dab.

    In unitrials, if you dab, your turn is over. You have to try again.
    This actually is really non-stressful because there's no limit to the
    number of attempts allowed. If you screw up there's no consequence
    except that you didn't get it. It's a lot more nervewracking if
    someone is counting the number of times you screw up.

    Kris

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  20. danger_uni said:

    *Having a form of rolling trials as an event could be a really fun
    thing to consider- definately a fun thing to experiment with at a MUni
    weekend.*

    Thanks a lot, Kris… I’m psyched that the founding pioneer and foremost
    authority on unitrials likes the idea of rolling trials! I believe a
    place like Rays and various skateparks are also excellent (existing)
    venues to host this type of event.

    danger_uni said:

    *Personally I think that the best rules for an event are the simplest
    rules that require the least number of judgement calls and the least
    amount of training required for judges (because sometimes judges can
    be non-riders).

    This is the beauty of the current unitrials format, which was inspired
    by bouldering competition rules and is increasingly being referred to
    as "freetrials" by the cycling community at large.

    In the current rules, the approach is really simple. The organizers
    set out a collection of sections (obstacles), collectively referred to
    as the course. The rules are:

    1) you're allowed unlimited attemps
    2) there's no restriction on techniques
    3) you make it with no dabs and you get a point;
    5) if you don't make it you don't get a point.
    6) the person who rides the most sections (gets the most points) wins.

    That's it. All of these rules are objective, simple and easy to to
    enforce. I think that's the key to success with rules.

    So in sum I think rolling trials could be a great idea but I think you
    could organize it with exactly the same rules as conventional
    unitrials, and just add the one technique restriction of no hopping
    allowed. In other words, hopping constitutes a dab. Since no dabs are
    allowed, you would just have to try again.*

    Having given your opinion much thought and read your complete rules, I
    am in complete agreement with everything you’ve mentioned in the post
    above for organized rolling trials competitions… except I do believe
    that your complete rules would need a very minor bit of adaptation
    beyond constituting a hop as a dab. The primary modification that I
    believe is needed is the definition of classes based on wheel size,
    although an unlimited class allowing any wheel size (or combination of
    wheel sizes) would certainly be an excellent class to include. In my
    opinion, the minimum wheel size class should be 26” in order to
    intentionally make the handling characteristics more difficult than
    smaller wheels and because of the speed advantage over smaller wheels.

    Also, I have an idea for another form of competition for rolling trials.
    I’ll be posting more info to the forum about this idea (which I’ll call
    the “Database Competition” for now, for lack of a better term), but
    essentially it is a worldwide, independent competition that enables
    riders to submit proposed Sections to the “Database” (an Internet-based
    database that stores info and photos of Sections worldwide, as well as
    videos of riders that have attempted and cleaned approved Sections),
    which keeps a running tab on how many riders have attempted the Section,
    cleaned the Section (and if cleaned, in how many attempts), and the
    rating of the riders that successfully cleaned the Sections. This
    database will store all relevant information about the Section (where
    it’s located, its current difficulty rating, etc.), the riders that
    cleaned it (their age, rating, location, etc.) and will establish the
    worldwide “Database” champion. It is possible that the Rolling Trials
    champion (points leader) for organized competitions is the same as the
    worldwide Database champion, but it isn’t necessarily the case. I’ll
    post a lot more detailed info about my ideas for the Database
    Competition in future posts.

    Thanks so much for your insight, Kris… having the benefit of your
    knowledge and experience is invaluable!
    Andrew (HCR)

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