Sure, I get your point about accessibility. But let's not sugarcoat it, VR cycling is still a poor substitute for the real thing. It's like trying to capture the thrill of a rollercoaster with a video game. Yeah, you can sort of get the idea, but the adrenaline rush, the wind in your hair, the unpredictability of the ride - it's all lost in translation.
And as for controlled environments, where's the fun in that? Half the joy of cycling is dealing with the unexpected, the hills, the traffic, the weather. It's about pushing yourself, testing your limits, and coming out on top. VR might be safer, but it's also boring.
So yes, VR can make cycling accessible to more people, but at what cost? The essence of the sport is lost. It's like eating a picture of a pizza instead of the real thing. Sure, you get the idea, but it's just not the same.